Overwatch ultrawide fov


Overwatch ultrawide fov. I found it really interesting that at 70 degree FOV on Warzone that it was basically exactly the 115 degree setting on a 16:9. Black bars in 3440x1440 - 21:9 - Ultrawide. There is an in-game FOV slider, but it is limited to 100, as you can see below. having my edges exhibit a huge fisheye effect. If this is not done now, then 2 years into Overwatch 2’s lifecycle this is going to be a massive issue where hardcore gamers all have ultrawide setups, and Overwatch 2 basically punishes you for having them. It just zoomed in on the 16:9, and cut off the top and the bottom. I Not gonna happen, as a 21:9 user it sucks, but every competitive shooter does this to avoid unfair advantages (Overwatch, Paladins, even Valorant and CSGO) Overwatch gives you a cropped option at least, but it's obviously uncomfortably zoomed in and deliberately not the full FOV. As such, it’s advisable to use your monitor It is an advantage, is it some crazy advantage like mouse/keyboard vs controller? Probably not. That's why real PROs only do SIM racing with the correct Field of View - Factor. Hey UWMR I have a 2560x1080p ultrawide monitor that I use most often for competitive FPS games (PUBG, Apex Legends, Overwatch and, since yesterday, BFV Firestorm too), and I’m wondering - is it actually smarter for me to play at the lowest FOV available? We expand your field of view by looking at how FOV affects your games, the differences in aspect ratio, and what ultrawide monitors are capable of with games That is because the FoV-option in Overwatch is the horizontal FoV, while in most other games you set the vertical FoV. Many games grant increased horizontal FOV when playing on an ultrawide or multi-monitor setup. FOV Boosting on Late to party but for your understanding: You already have a much higher fov with the ultawide - with a good ultrawide support its not the same picture stretched. FoV in It is important to point out that in some games (like Overwatch, Apex Legends, and CoD) the FoV is calculated horizontally, while in others (such as R6: Siege, Battlefield, and Escape from Tarkov) FoV on ultrawide monitors. That said, is it worth playing overwatch on a 21:9 setup? Don’t. Installation is quite straightforward. 103 FOV Overwatch 2 does support 21:9 aspect ratio with no black bars. 16:10. So does Overwatch 2 support true ultrawide screens, as in it DOES NOT just stretch the image or zoom in, but actually shows you more than you would see in 16:9 screens on the When Blizzard rolled out 21:9 screen support to Overwatch's Public Test But we feel like it would be unfair to 16:10 and 16:9 players if 21:9 gave a substantial FOV advantage. Best. Each game differs in FOV settings; some give wider options, and some do not. Generally, higher FOV allows Overwatch 2 supports from 80 to 103 FOV. If you already are used with 106 FOV on your ultrawide i would suggest increase 1 FOV a day and stop on that FOV which makes it harder to read the game till you adapt and then increase again. Because there are almost no advantages you get from having a “superior” keyboard or mouse or headset, whereas the advantage you would have for a wider FOV is a wider FOV, allowing you to see things that players with a lesser FOV wouldn’t be able to. 1 Like. You can only view Hey I just purchased a 34 inch ultrawide monitor, I'm trying to convert my fov settings over. Subreddit for all things Overwatch™, Overwatch 2™ and the Overwatch™ Universe, the team-based shooter from Blizzard Entertainment. What they should do is limit 21:9 FOV so that max FOV is the same on a 4:3, 16:9 or 21:9 monitor, but it is optimized for 16:9. After several tests, I believe a FoV around 85-90 is the best option for an ultrawide user as we already enjoy a huge horizontal view with this monitor aspect ratio. i. This patch by Rose enhances the hands model view and implements vertical FOV scaling for all scenes, including the main menu when playing Satisfactory 1. 32:9 ultrawide provides a great experience, but not all sims support this aspect ratio. 0 in ultrawide mode. Picked it up on steam yesterday. The correct field of view factor is the key for SIM Racing Gamers in order to judge distances accurately. Dive into discussions about game support, productivity, or share your new Ultrawide setup. Overwatch League is a professional esports league operated by Activision There is no ultrawide support for Overwatch Reply reply Rjman86 • That isn't proper ultrawide support, since you lose vertical FOV. The monitor’s worth hinges on individual preferences and detailed factors such as FoV. Instead of giving you more horizontal view, the game just crops 16:9 to 257 votes, 25 comments. Horizontal FoV should always be calculated based on vertical FoV and aspect ratio, with vertical being adjustable by the user based on viewing distance at a minimum. It does not support 32:9. I believe that the percentage of players using a 90 FoV might be higher worldwide, but I gathered my data in Discord servers with many hardcore gamers who are used to adjust all the game options depending on their needs. Hello. Subreddit for all things Overwatch™, You're not getting extra horizontal FOV, you're losing vertical FOV Reply reply if you play 16:9 you're not playing ultrawide, its the same as if it were 16:9 resolution Reply reply More replies More replies. 1 . Overwatch 2 will not be a next-gen game if it panders to last-gen setups. which is significantly narrower than today’s standard of 16:9. Widescreen resolution Multi-monitor Pillarboxed 16:9. 0000 as a great middle-ground for ultrawide But, for example, if you have a 5k monitor and want to run this game in an ultrawide resolution for the cinematic experience or some program/overlay is causing you issues in fullscreen, you can do Black Bars on Ultrawide Monitors. Defaults to 103°. On both the ultrawide and the 16:9 monitors, I noticed the fisheye lens effect at 100 FoV, so I recommend not going past 90. It also eats more framerate because of the higher resolution. As you point out, there are indeed performance related implications as well as potential gameplay Ultrawide Monitor Support. For those that do play on ultrawide, FOV on certain games loses vertical FOV when you put the game into full resolution. More fov =! unfair advantage most of the times. Ultrawide is THE next-gen setup right now. Fix the vertical FOV and expand the horizontal FOV (allowing you to see more on the sides) Fix the horizontal FOV and shrink the vertical FOV (cutting off the top and bottom of the scene) OW1 chooses option #2. Reply reply A place for in-depth discussions of Competitive Overwatch™ (the team-based shooter from Blizzard Entertainment). Technically 60hz and 144hz users see the same. In OW1, I use the settings to force a 16:9 aspect ratio. Showing "proper" 21:9 FOV isn't the same thing as promising it will be that way in the final release. Without that option your game plays like hot garbage. Will you guys be sticking to ultrawide or will you go back to a standard 16:9 monitor moving forward. Thread starter Robcor1963; Start date Apr 9, 2024; R. You’d be surprised at how many people in industry haven’t even heard of a 32:9 aspect ratio monitor. The FOV can be adjusted beyond the slider's limits from within the game config file or (props I swear 9/10 clips I see from this game are people running with maxxed FOV. Hi anyone running Triple monitor setup to play Overwatch? I’m thinking of running one 27" 16:9 in the middle and 2x 34" 21:9 on each sides. Subreddit for all things Overwatch™, Overwatch 2™ and the Overwatch™ Universe There's a pretty simple explanation for that. Any help would be appreciated Particularly on an ultrawide monitor, I have to take the trade off between making things look like they fill the monitor correctly vs. All things video are welcome! A fix for Final Fantasy XVI that adds ultrawide/narrower support, uncaps framerate in cutscenes, lets you adjust gameplay FOV and much more. Also read: All game modes in XDefiant Changing the FoV in XDefiant is a straightforward job. Overwatch) because it's a distinct advantage to have +hor visibility. If you have an ultrawide resolution, you don’t see more of the screen horizontally - in fact, you end up seeing less of the screen vertically, because it takes a standard 16:9 view, then crops the top and bottom of it until it fits the ultrawide display. Savvy PC gamers dig into config files and memory values to alter FOV higher than intended by developers. Best Resolution and FOV for Overwatch 2 As opposed to CS:GO, VALORANT, and other games, the vast majority of players have historically (and currently) been playing Overwatch at 1920×1080. Some FPS games also don't fully support 21:9, such as Valorant, and to an extend Overwatch 2 (it has little black bars, totally playable IMO!) 21:9 is really good for productivity, but if I were ONLY buying this for productivity, I would get a 38 inch ultrawide or a 42 inch monitor/TV. Reply reply Hey man I own both 390hz and an ultra wide and I can tell you that 390hz makes a massive difference over ultra wide 240hz, even if you’re downvoted you are correct high fps is way more impactful, don’t listen to the “hearsay” until you try it, high refresh is the future. It feels that way on 100%, because it is the same mouse distance to turn 360 degrees, even though zoomed in should be slower feelingwise. From a dad with a camcorder to a professional engineer at the superbowl, or a small meeting room operator to a widescreen specialist, LED wall engineer or a electrical video engineer. So if you have been playing with anything 21:9 or higher, you will have noticed that you are too zoomed in and have to also play with high FOV to try and combat that zoomed in feel. It is important to point out that in some games (like Overwatch and Apex Legends) the FoV is calculated horizontally, while in others (such as R6: Siege) it is calculated vertically. FOV being too high or low can cause motion sickness at the wrong distance from the screen, the person, etc (depends on a lot of factors). This expands side vision well beyond 16:9 displays. Black Bars on Ultrawide Monitors. Reddit users question the mod’s legitimacy concerning game rules. None of the interviewed used a FoV lower than the default one. 103 is too low for monitor users to maintain comfort and many can feel an effect similar to motion sickness. Reply reply more replies More replies More replies More replies. 94° horizontal at 16:9). Share Sort by: Best. So they fell back on bullshitting the end user claiming an unfair competitive advantage. And before anyone says 21:9 is an advantage. In most online games, the players prefer to maximize the field of view to have a tactical advantage over the opponents, but it looks like this is not the case in Battlefield V. You wont see shit on the 1080p. melojei. 5 144 hz and my new monitor specs are 3440X1440 21:9 160hz. Are you guys enjoying the extra FOV with a more proper implementation of ultrawide in OW2? I know the original game cropped the top and bottom but the beta seemed to extend the horizontal aspect of the FOV. 80 FOV vs. The tricky part is that if you double the FOV you more than double how much you can see. Instead of taking a regular 16:9 view and then showing extra on the sides, it would take a 16:9 view and then crop off the top and bottom. Related: How to increase FPS in Back 4 Blood The FoV is locked on console. Back 4 Blood is also available on Playstation and Xbox. The default 90 fov would be equivalent to 106 of csgo. Languages: English A portion of the arm is visible. They could always just add the option to raise the FOV of 16:9 players to meet that of a higher 21:9 monitor. Centered HUD for 21:9 monitors. 90 gives you plenty FOV without making enemies look too small, so I prefer this for Battle Royales. Overwatch 2™ and the Overwatch™ Universe Best Crosshair Settings for Overwatch 2. INI File Tweaks. Therefore, wouldn't that mean UW users are actually getting less perspective than those using 16:9? So I know Overwatch 1 did not have true ultrawide support. TLDR: This fixes the zoomed in feel and gives better FOV control with UltraWide Screens. Top. When you have your Aspect Ratio set to 21:9 you get more FOV than you do at 16:9. LMAO I can't take you people serious, you're not competitive at 720p 120 fov, AT ALL, all you see is blurry pixels. U. First they removed the beta support for ultrawide, and blocked the Hex edit that fixed it. Overwatch effectively banned UW users from their game. Default is 85. At 100 FOV legs looks so small compared to arms and gun, what FOV are pro players play? < > Showing 1-15 of 25 comments . I used to. PlayerUnknown’s Battlegrounds is powered by Unreal Engine 4. Choosing between the two setups often depends on personal preference, available space, and budget constraints. Sucks, ya, but what does that have to do with refresh rates? UserA and UserB are presented the same FOV for a level playing field, how well userA and UserB can drive and present that FOV on their respective systems is not Blizzard’s or any other developers concern. Triple Monitors vs Ultrawide. This is a bottom line most It’s really dumb, even games that are more competitive than overwatch support it. Do you want to know how to change the FIELD OF VIEW or the FOV in Overwatch 2! To adjust the field of view go to settings, then select view and then you can Related: How to increase FPS in Back 4 Blood The FoV is locked on console. Old calculators assume a scoped horizontal FOV of 51°, but it turns out the game uses a vertical FOV of precisely 30° (which is 50. Aspect Ratio Presets. Triple monitors offer a larger FOV and immersive experience but demand more GPU power. And when I leave it on the same fov settings like my normal 27 monitor - you have the already broader picture again stretched to an even more broader picture. ), configs and much more including general info about professional Overwatch players. The Field of Vision setting controls how wide your view is in the game. Mustard and ketchup; McDonald’s; or just flat-out hideous. Do not forget this difference if you are trying to set the same field of view in all your games. 7040x1080(2560x1080 + 1920x1080 + 2560x1080) = ~4K res or 9440x1440(3440x1440 + 2560x1440 + 3440x1440) = ~5K res 27" will be 144Hz, 1ms but 34" can be ~75Hz, ~4ms. I know LOL does this for sure and I So does Overwatch 2 support true ultrawide screens, as in it DOES NOT just stretch the image or zoom in, but actually shows you more than you would see in 16:9 screens on the left and right without being hindered of anything? Like actual true ultrawide support. after making the jump to ultrawide and playing Witcher 3 and BF1 the switch was already worth it, and I never want to go back Overwatch was the first AAA western PC game with a sticker price to offer lootboxes, thus starting the whole trend. dll ultrawide final-fantasy-xvi Updated Oct 20, 2024; C++; Lyall / MGSHDFix Sponsor Star 437. 2 - 106557 and the blackbar issues are still there So I know Overwatch 1 did not have true ultrawide support. So a FOV in Overwatch 2 is an acronym for Field of Vision. The ultrawide support in FPP is flawless, and I believe this aspect ratio brings a huge advantage because it improves your view on the surroundings. 5m from your tv in your living room. e. Zhyr79-1738 October 6, 2022, I used to run OW1 16:9 at 1440p since I wanted the extra vertical FOV. and had slim cut offs from the top and bottom of your FOV; but cleared the hideous black bars. I really don’t think they support it because it would give the user an unfair advantage if the I believe its not just resolution, but ultrawide allows a much greater FOV without causing a fisheye effect that you get on 16:9 monitors when you ramp that up. How about even one study, scientific or not, that concludes that high refresh rate reduces reaction time more than an ultrawide by statistically Personally, I like 90 and 103. I can get either for the roughly the same price. Meaning ultrawide monitors do in fact get a wider FOV. We considered various aspect ratios during the development of Overwatch. It seems now that the game is past the closed beta, this is no longer a viable resolution. Less peripheral vision. 21:9 Mode at 3440x1440. When widescreen became the default, it got a lot better almost overnight. If your FOV is low, you can’t view the extreme right or extreme left of your screen. I hate fisheye at the higher fov settings on ultrawides and planned on using lower fov settings but still getting the extra view on the edges. With Season 5 this has been changed, and on 21. 240hz is a way bigger advantage and they arent banning that. Overwatch - vert- / none Counter-Strike - hackable Playerunknown's Battlegrounds - native. If you play at 32:9 you get half the vertical FOV of 16:9 Reply Ultrawide is used only by a small percentage of players. IMO more than 60Hz isn’t a huge advantage with a lot of heros. . However, if you are still wondering about the process, here’s how to do it. I made this version of valorant wallpapers for ultrawide resolution. What you should have noticed is, that it feels way too fast on that setting. Valorant and overwatch have no excuses. Then the lied about the artwork problem. I can snap to enemies faster at 120 FOV in Overwatch compared to the default 103 value. In Overwatch the normal FOV is 103 degrees, and when zoomed Widowmaker's FOV is 51. Higher fov can lower performance because more objects need to Capp the FOV, that is the fair way to do it. 103 FOV: Very wide panoramic view. 80 means your vision will be very limited, and 103 means you’ll have an expansive vision. Super ultra wide offers easier setup and compatibility but falls short in FOV compared to triple monitors. Hope that helps. It cuts off a LOT of FOV, so you have to look farther to see less. There is no proof that the The title is "Ultrawide support - SEGA literally lied to consumers about the PC version while promoting it". The fisheye or just tell blizzard to fucking extend the fov by a few degrees? i mean seriously, every other competitive shooter except valorant(lol) supports ultrawide. I play a lot of FPS shooter games, but overwatch is my most played game. 6M subscribers in the Overwatch community. That said, I don't know when that WSGF post was written but AK doesn't have bad ultrawide support now. Widescreen support has been retarded since UE3 came out as well. No you haven't then because the higher refresh rate does fucking help with reaction time compared to a higher FoV, especially in twitch shooters like overwatch you dumb fuck. Its my standard fov 95 on an Ultrawide monitor. Gamers on a budget or tight on space lean towards super ultra wide, while enthusiasts opt for the ultimate triple monitor experience. com Open. I compared the images on PC and consoles, and it looks like the field of view is locked to A "correct" fov is more dependent on your screen size relative to the distance your are form that screen. Reply Thanks! I don’t see how a ultra wide monitors can be an unfair advantage while others things are not. Dec 8, 2023 @ 12:05am 4090 #1. Ultra-widescreen FOV is Vert-. Feel free to ask any questions. It seems the community has settled on ‘the wider, the better’, although whether a 34″ ultrawide monitor specifically makes the cut is still up for debate. That way, you keep the fairness and the different aspect ratios just have pros and cons. overwatch Comparing an ultra wide monitor at 90 FOV vs a normal (16:9) monitor with the same 90 FOV, would the UltraWide fit more stuff on the peripheral even though their FOV are the same? Archived post. The FOV can be changed according to the player’s preference. In my opinion, the standard FoV is too low. WrecklessRocket’s rig update highlights the shift to an ultra-wide monitor, providing an immersive Field of View (FOV) experience. It's a balance thing, most competitive games only give a limited FOV so that people with ultra wide screens don't gain unfair advantages in terms of sight. I believe it offers a great immersion r/Competitiveoverwatch - Overwatch 2 Has HOR+ FOV scaling for 21:9. Curved ultrawides provide expanded horizontal FOV and easier setup at the cost of some vertical space. Blizzard dropped the early access label for the game on August 10, 2023 with the release of Overwatch 2's sixth season. This is the BEST Black Myth Wukong Mod for PC Players that will Remove Sharpening, Removes Vignette, Adds FOV Adjustments, BETTER Ultrawide Fix, Removes CA, On this page you will find an updated list with the best mouse settings (DPI, polling rate, sensitivity), video settings (resolution, monitor Hz, aspect ratio, FOV), hardware setups (mouse, monitor, keyboard, PC, headset, gaming chair etc. It changes the dynamics of gameplay, impacting users’ satisfaction with the Granblue Fantasy experience. 4. My Battle. melty-11483 October 5, 2022, 4:44pm 2. 16:9. Epic doesn’t offer a native stretched res and have really tried to discourage the FOV obsessives over the years. Changing FOV and changing ratio around did fix issue. FOV: 103 (max) Dynamic upscaling: Off Regular image upscaling: Off. Back 4 Blood is powered by Unreal Engine 4. The fov slider in tarkov adjusts vertical fov. The only thing I could think of that would worsen performance, is if the fov can be higher on an ultrawide. l. New comments cannot be posted and votes cannot be cast. However, this may violate TOS. Apr 9, 2024 #1 Tried the sim for first time last night but no matter what I did in cockpit view I’m always looking to left making it unplayable. In Overwatch 2, 80 is the lowest FOV, and the maximum FOV currently available in the game is 103. The following tool is a calculator that will help you to get the right settings for the most common SIM Racing Games. r/Overwatch. 1. ultrawide. Without this option, i cant even try to enjoy your product. I compared the images on PC and consoles, and it looks like the field of view is locked to about 70-80. When Overwatch 2 launched, the game had support for 21:9 aspect ratio however, you may have noticed that you have small black borders on the left and right of the screen. New A place for in-depth discussions of Competitive Overwatch™ (the team-based shooter from Welcome to r/ultrawidemasterrace, the hub for Ultrawide enthusiasts. With that said, by artificially increasing the FoV to accommodate the aspect ratio, it doesn't give you an accurate representation of the 3D world. I would have hoped devs learned their lesson about aspect ratios and FOV from this period of transition, but it looks like we're doomed to repeat learning the same damn lesson with ultrawide. Since Cyberpunk 2077 is a first-person game, the field of view is very important. Award. Dec 8, 2023 @ 12:06am 1. By Cybernaut. m4dmaNu-2500 October 21, 2022, 8:33am Sifu ultrawide fix and FOV changer Solution github. I heard somewhere that Overwatch doesn't completely support Ultrawide, has this changed, Because you don't have a wider FoV with 144hz. StarCraft: Brood War - none Halo 5 - hackable WarCraft III - native. Normally I've just left the calculator at it's default settings plugged in my info and took it for granted that it was giving me the correct information, but I A "correct" fov is more dependent on your screen size relative to the distance your are form that screen. How that happened? 4 Likes. Altyn's fov is also better with ultrawide, since it In Overwatch the normal FOV is 103 degrees, and when zoomed Widowmaker's FOV is 51. The first image on this page describes it pretty well. Subreddit for all things Overwatch™, Overwatch 2™ and the Overwatch™ Universe, the team-based shooter Resolution support is good, but the FOV setting is locked to a maximum of 103, which means ultrawide displays and multimonitor support ends up with vertical cropping rather than a properly scaled Ultrawide is used only by a small percentage of players. So does Overwatch 2 support true ultrawide screens, as in it DOES NOT just stretch the image or zoom in, but actually shows you more than you would see in 16:9 screens on the It is important to point out that in some games (like Overwatch and Apex Legends) the FoV is calculated horizontally, while in others (such as R6: Siege) it is calculated vertically. Show me numbers. Join us for a wider point of view. 5:9 aspect ratio monitors, you no tl;dr: Please increase Overwatch 2’s maximum FOV to 120. Except in overwatch where it crops your vertical fov so instead of an advantage, you get a CSGO's default is 90 using their ingame scaler, which is 106 on a 16:9 display, and supports ultrawide for a ending FOV of around 120, and Valorant is the sole competitive tactical shooter i know of that doesn't support ultrawide)*, but in overwatch, 90% of the time you will be swinging your FOV around so much and you'll have 5 other players Ultrawide Fix for FoV and Black Bars. Also using 3440x1440 and seeing some black bars on the side. Back in the good old days, when your software wouldn’t support hardware, it was considered bad software. It's not great - cutscenes revert to a forced 16:9 and the HUD indeed is placed where it would on 16:9, but the game has most definitely been updated to hor+ as I'm Best Resolution and FOV for Overwatch 2. In Overwatch 2, unlike in more traditional FPS games like CS:GO or VALORANT, most players stick to a resolution of 1920×1080. my situational awareness still relies on me knowing things. The proper compromise would be matching the diagonal FoV angle. v1. Find detailed discussion of meta, esports and events as well as guides, First time playing Overwatch 2, nice that it works in 21:9, would be amazing if 32:9 was supported but it's not. I know about the issue where there's small black bars on the left and right but I can deal with those small borders. At Overwatch 2 allows you to set FOV anywhere from 80 to 103: 80 FOV: Very narrow zoomed view. Ryoka-21881 October 20, 2022, 8:01pm 33 +1 for that issue. FoV on ultrawide monitors. That’s interesting, I can definitely tell that they’ve changed it here. But that's what I've been playing at since the beginning. The ultrawide format increases your field of view, which results in a more enjoyable and immersive gaming experience. If you have an Nvidia GPU check the Nvidia Control Panel to see if it’s overriding the Overwatch's FoV is already pretty good when expanded to it's maximum. You could also achieve this on a 16:9 monitor by So I know Overwatch 1 did not have true ultrawide support. I plan to mainly play Overwatch and Lost Ark. I'm considering lowering fov in ultra wide to essentially bring it to the standard fov on a 16:9. Open comment sort options. This setting leverages the game’s excellent optimization, offering clear visuals without any significant performance drawbacks. Yeah but the amount of pixels is what matters when it comes to performance, aspect ratio doesn't really matter. Its a broader picture. just While opinions vary, several users agree that an ultrawide monitor enhances Sim Racing. If you used 21:9 on Fov in 49” ultrawide. GrunkHateDPS-1303 April 22, 2022, 10:28pm #25. 3M subscribers in the Overwatch community. Most comp gamers care more about fps, refresh rate and response time, no one would use 2k or 4k 5. On a massive ultrawide display, you‘d likely want an even wider FOV around 100-120 to see the whole peripheral area. Mixing monitor types can lead to calibration nightmares. Yet 90% pro players play with not only 16:9 but 4:3 with narrowest fov possible. To get correct ultrawide support, you allow the sensor to effectively be bigger than normal on the X axis, but you can also handle the situation by keeping the sensor width the same and not using the full height. Ultrawide Mod: Blessing in Disguise? This is the BEST Black Myth Wukong Mod for PC Players that will Remove Sharpening, Removes Vignette, Adds FOV Adjustments, BETTER Ultrawide Fix, Removes CA, VALORANT Background Ultra-wide . Dota 2, PUBG (21:9 only), CS 2, Fortnite, Rocket League, Siege, League of Legends, Call of Duty, Apex Legends and Overwatch 2 (21:9), to name a few straight off the top earnings list. Despite that, CSGO's default is 90 using their ingame scaler, which is 106 on a 16:9 display, and supports ultrawide for a ending FOV of around 120, and Valorant is the sole competitive tactical shooter i know of that doesn't support ultrawide)*, but in overwatch, 90% of the time you will be swinging your FOV around so much and you'll have 5 other players How to change FOV in Overwatch 2 (Image Credit: eXputer) You can open up the main Options menu of the game by pressing the ESC button on your keyboard or by clicking the prompt on the bottom-right of your screen This calculator will convert an aspect ratio and horizontal FOV to a vertical FOV, useful for setting your favorite horizontal FOV in a game that uses vertical FOV. It’s really dumb, even games that are more competitive than overwatch support it. Some users prefer triples for the increased sense of speed and realism they offer in sim racing scenarios. With my 3440x1440 ultrawide monitor, I did some testing to correlate 16:9 FOVs with 21:9 FOVs; this was done by placing the top edge of an object onscreen at the very top of the screen, then changing the resolution to 2560x1440 and adjusting the FOV to get the same edge to the very top of the screen again. The fov should math that angle. g. : 4090 this was funny the first 3 times now I think it's time to find new jokes. Unfortunately, there isn’t a one-size-fits all crosshair. Samsung Odyssey G9 Will the resolution 3840x1080 ever be supported? so that at least the entire screen is displayed, without the black border left and right. Apparently there was a reddit thread about it. PS5 and Xbox Series X run the game at 4K and 60 fps, while Xbox Series S uses a 1296p dynamic resolution. Most of the players increased the default FoV value of 90. So, please devs, fix the ultrawide FOV by increasing the cap, it's just stupid for us to buy an ultrawide monitor but have to play one of my favorite games in 1920x1080 :( I play many competitive games - Apex, Battlefield, COD, Overwatch, etc. Thanks in advance . zip file under Assets Thanks! I don’t see how a ultra wide monitors can be an unfair advantage while others things are not. Yet they’re making games. People playing at max fov are usually on 1440p screens fyi. In fact, the reason Overwatch, csgo, valorant. Im new to AC. Visit the following GitHub link; Download the patch file by selecting the Satisfactory. So does Overwatch 2 support true ultrawide screens, as in it DOES NOT just stretch the image or zoom in, but actually shows you more than you would see in 16:9 screens on the left and right without being Overwatch 2 is an extremely fast paced game with a ton of action happening on your screen at any given time, so getting a high refresh rate (at the very least 144Hz, though 240Hz is without a doubt the current competitive standard) monitor is pretty much a requirement if you’re serious about competing in this game. In contrast high refresh rate hardware (cpu+gpu+monitor 120/144Hz @ 1080p) is very affordable for Overwatch and becomes more and more popular. Ultrawide screenshots of the game that were provided proved them wrong. The bars on the side is actually better. I am really torn between getting an ultra wide and just a normal 16:9. In the photos, 16:9 is the smaller image, It looks like Overwatch 2 has native ultrawide support (measured at FOV=103) 16:9 Mode at 3440x1440 with black bars on the side. 120 ping just due to distance to the server but on stable internet is a LOT different than 120 ping because your internet is congested and When the Overwatch League revealed the original colors for Florida Mayhem, it became instant meme material. Windowed: Borderless fullscreen windowed: Anisotropic filtering (AF) Calculate the FoV Factor for SIM Racing. It’s not necessary to get higher FOV, but please support the resolution so that the entire screen is displayed. Players can change their aspect ratio and resolution system-wide and tweak their FOV safely all the way down to 71. Max fov is the default in overwatch though. For all ppl with 32:9 widescreen ratio best wishes Tamara♥ Hello there. Sim racers prefer triple monitors for increased immersion and FOV. Apr 9, 2024 #2 Just remove the look left button mapping in the options and assign it The best Valorant Field of View (FOV) settings are default but you can turn it down by tweaking your aspect ratio. It's actually very convenient imo. Basically, have 21:9 get more horizontal FoV but less vertical FoV (but the same in diagonal). The Great Debate: Triple Monitors for the Win? Triple monitors offer better FOV and immersion but are more demanding to set up compared to single ultrawide. Meaning it keeps the horizontal but squishes the vertical. 0. Share. Going for a slow monitor JOIN ME ON TWITCH : twitch. FOV Upgrade and Ergonomic Tweaks. Been using an ultrawide for overwatch and haven't encountered any problems, i think overwatch 1 supports ultrawide, but you don't see any more in your FOV, it zooms in the screen to fit so FOV on my 16:9 screen is identical to what is claimed for 21:9, so they didnt increase FOV after all. my only question is : What is the solution for us, the people who have a 32:9 screen ? For example, i would be okay to be in 21:9 and stretch the picture to 32:9 (so not the original 90 degree fov in fpp games is a norm and considered the best in terms of immersion with the world, nothing looks stretched out or wierd looking on the edges of the screen unless you use ultrawide, 110 is perfect for competetive games and higher than 110 is reserved for sweats or people who use said ultrawide. EDIT: Made a quick illustration , I kept the area the same instead of the FoV but just to show what I Welcome to r/ultrawidemasterrace, the hub for Ultrawide enthusiasts. Looking to buy my first ultrawide monitor. I'd like to hear/see opinions of people who have been waiting to play it and get into 21:9 without playing it any Resolution support is good, but the FOV setting is locked to a maximum of 103, which means ultrawide displays and multimonitor support ends up with vertical cropping rather than a properly Currently Blizzard doesn’t support true 21:9 monitor I found this, but it is a bit old. In overwatch 2 my fov is 103 and i cant find anything for the love of god to convert it into darktide. Originally posted by melojei. I'd like to buy an ultrawide monitor, but have never used one. I don't want games to stretch the entire 34" screen because that would lead to field of vision (FoV) issues. 2. A similar example is support for keyboard+mouse on consoles. They’re perfectly fine for things like FPS & MMOs, but Ultrawide truly shine in Played since 2006 on pc at 12, started with cs, cod 2 blabla, till 2018 where i stopped or upgrading/ building my pc after 12 years become a bigger waste of money and headache (Games on pc are the most time not optimized cuz every one has something different and there is always a problem with a chip/ board/card / bad import/ the endless struggle against cheating or As for ultrawide, the majority of the highest paid competitive games natively support it while preserving the vertical field of view. 17 Likes. So does Overwatch 2 support true ultrawide screens, as in it DOES NOT just stretch the image or zoom in, but actually shows you more than you would see in 16:9 screens on the First time playing Overwatch 2, nice that it works in 21:9, would be amazing if 32:9 was supported but it's not. **Is it possible to have games always start in the center of the screen and have black bars on both sides? Playing OW2 on the GeForce RTX 4090 24GB GPU at 3 resolutions and 2 different settings. The minimum Field of View allowed by Splitgate is 80, and the maximum one is 103. You can use either an aspect ratio, or, if you do not know your screen's aspect ratio, you can input your screen's resolution. because the standard aspect ratio for most monitors back then was 4:3. Personally, I like 90 and 103. All I did was correct the FOV and implement the hex edits from the ultrawide guide into a patcher so it's easier to apply for those who don't want to hex edit things themselves. Preferably both should be adjustable independently so users can set what they want. tv/2FIIK ☀️Watch my other vids 💕#overwatch2 #stretched #tutorial Super ultra wide offers easier setup and compatibility but falls short in FOV compared to triple monitors. The latter is what Overwatch 1 does, and it also happens to be what happens when you shoot 21:9 on a real camera. But I cant find an answer to this now. Code Issues Pull requests A fix that adds custom resolutions, ultrawide support and much more to the Metal Gear We don’t have a FOV slider, not properly, but some players think they can get a similar result with stretched resolution in Fortnite. There used to be a workaround for the black bars that accompany ultrawide monitors when playing Valorant. Welcome to r/ultrawidemasterrace, the hub for Ultrawide enthusiasts. There is finally a work around !!! See below images to compare. FoV correction for weapons and black bars removal from dialogue for Ultrawide resolutions (21:9 and wider). Many users like having triple monitors because they offer a wider field of view When I started playing this game I played on the ultrawide resolution of 3440x1440. 5:9). However, some competitive titles (Valorant and mostly Blizzard games, such as Starcraft, Overwatch and Diablo) don’t support ultrawide resolutions precisely for this reason. 9M subscribers in the Overwatch community. Mordhau is powered by Unreal Engine 4, and the ultrawide support in this game is flawless. Can't name a single PVE game in the last 20 years that hasn't either directly supported, had an INI fix, or a third party patch. Smite - native. Turned the fix from Code Vein's PCGW's hex editing ultrawide guide into a patcher. For a game like Mordhau, having an ultrawide gives you actual more FOV. A 27" monitor can comfortably handle 90-110 FOV. Subreddit for all things Overwatch™, Overwatch 2™ and the Overwatch™ Universe, the team-based shooter from Overwatch 1 didn’t have proper ultrawide support. If you used 21:9 on overwatch 1 you’d actually lose vertical field of view rather than gain horizontal. This is only logical for games that cap FOV, like Overwatch. its never once been a problem in competitive there, and getting an ultrawide didnt magically make me able to do things or see things i couldnt before. Enjoy it! DK2 FOV is 10 degrees smaller (down from 110 in DK1) as a trade off to keep rendering speeds acceptable on modern machines. and player like me getting sickness after 1 round dude this game drives me crazy i did a break 5 months comeback still the same directly sickness it is unplayable for me each game has fov slider so where is the fucking problem the argument with fisheye is bullshit not every good fov is "fisheye" you can set the fov to a normal thing just a higher then this 103 and btw in Posted by u/nukeclears - 65 votes and 34 comments You can change the FOV values to any that you wish. Rocket League - native. Unfavorite. Maximizes peripheral vision. This would be an issue only if Overwatch didn’t have a hard-cap FOV of 103 degrees. Favorited. Apex Legends uses FoV 4:3 rather than 16:9 thus a 103 fov from overwatch would be somewhere around 87. Problem solved. So why doesn’t every player use the highest possible FOV when playing Apex Legends? There are downsides to a high FOV that must be The Ultrawide mod enhances more than gameplay, but its acceptance and impact divide opinions among users. More posts you may like Related Overwatch First-person shooter Shooter game Gaming forward back. 1. With Overwatch’s cast being so diverse, there are many weapon types that might like different crosshairs better. Not sure if something i changed in content manager messed something up. Call of Duty Black Ops Cold War is More Overwatch in Ultrawide (4K, 60FPS) This thread is archived New comments cannot be posted and votes cannot be cast It will display in 21:9 without black bars BUT the FOV is capped so it will crop off some vertical to fit your screen. net Update (automatically) Overwatch 2 to 2. TONS of games even competitive games allow for 21:9 resolution and FOV to match it. Spread Weapons The only games that actively don't support ultrawide/super ultrawide are competitive PVP games (e. Allow players to enter whatever fov they like, i play with 130 on a widescreen but there are people with ultra wide monitors that need even bigger fov. Call of Duty: WWII - native. ⏱ Timestamps ⏱Intro, Specs, Stuff - 0:004K Ultra - 0:381440p Ultra - 5 Adjusting the FOV in Apex Legends to the maximum value of 110 degrees will dramatically increase spacial awareness, and objects will be visible on the edges of the screen that would be hidden at lower FOV settings. Oh no wait, that game has perfect ultrawide support with wider fov the wider the resolution. Overwatch 1 didn’t support ultrawide either. Reply reply Top 1% Rank by size . That is why you usually have a greater fov plaing on PC than on console. Enjoy it! DK2 FOV is 10 degrees smaller r/Overwatch. (to save some $$$) I don’t think Overwatch’s 3D Overwatch 2 is free-to-play on Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S in early access as of October 4, 2022 and features full cross-platform play. So far, OW2 appears to choose option #1. Members Online. For an extreme example of this imagine looking at a wall and having a FOV of 89. 144hz users just see more of the same Overwatch 2 high fov? News & Discussion What are the chances that OW2 will let PC players set a higher fov than the current game? It's the ultrawide support that bothers me. running ultrawide with the same FOV does mean that you can see things other players can't If I understand correctly, the same horizontal FOV on 21:9 will result in a lower vertical FOV than on a 16:9 monitor. 4K Ultra HD Field of view (FOV) 80-103°. So 21:9 actually sees less on games that do that (such as Overwatch, I think). If ultrawide is unfair, then they can use the same 103 fov and run a 21:9 ratio with black bars on their 16:9/10 displays. Favorite. The mention of a DIY slip angle kit sparks excitement among users, showcasing the community’s penchant for custom modifications and experimental upgrades. Rainbow Six Siege - native. 103 FoV 16:9 in Overwatch equals to (according to this site): Especially on an ultrawide. But you have the option to do so. I'm trying to figure out how to convert CS:GO sensitives with a 3440x1440 res and 16:9 ratio. You don't have to use the 21:9 FOV when games don't support it well. Samsung Odyssey G9 There's are other options, if you find that even the maximum FOV of 120 isn't enough for your ultrawide (particularly useful on a 32:9). But later in the post you clarify that the game does support 21:9 and you just don't like how they accomplish it. The game does not have a FOV slider and tweaking the game files can lead to a ban. Subreddit for all things Overwatch™, Overwatch 2™ and the Overwatch™ Universe, the team-based shooter A: FoV slider is not something we are comfortable with, as it can degrade the visual aspect of the game. It sucked. I like 103 for games like Halo, Overwatch, Call of Duty MP, where there aren't that big draw distances to make enemies super small, so they are still big enough to focus and aim at with the wider FOV. This thread is archived New comments cannot be posted and votes cannot be cast I think they should just adjust the fov for ultrawide to match the same amount of view area as in 16:9. Totally negligible, but I'd rather do it right. Hey, just a quick question: which FOV are you guys using? I heard that FINALS uses a horizontal FOV, which means hat around 74/75 should be equal to 90 in other shooters. Triple monitors deliver immersive FOV but require more space and setup complexities. This is because many ultrawide monitors are 3440x1440, which is an actual aspect ratio of 43:18 (21. Increasing the FoV like this appears to be a sort of pincushion distortion effect. I was incorrect. images link: Thanks for the explanation. How to change the Cyberpunk 2077 FOV. I've been playing Overwatch for a year with an ultrawide monitor without even knowing Overwatch doesn't fully support it. But quickly came to realize the same problem with the FOV as Overwatch has. Some users find triples provide better visibility than ultrawide setups. All my other sims i havent had issues with but this ones giving me issues. I Hello, I’m one of these guys who bought a 32:9 monitor screen and i discover that Overwatch is not fitting the whole screen, even in 21:9 aspect ratio (which makes sens i guess). Idk if this has been changed, but I read long ago there was a decision to restrict the FOV on anything above 16:9 so as to inhibit any possibility of the advantage an ultrawide monitor would provide. Most people use an fov around 59. Destiny 2 is powered by Umbra 3, and the ultrawide support is glorious. It makes me angry, and it makes me hate you as incompetent developers. There are still some black bars visible but the FOV is indeed larger. Most players will prefer a higher field of view, and users with ultrawide monitors might want to go even higher. Thus, the same fov on 1920x1080 will simply have narrower peripheries than on an ultra wide. Cybernaut Offline Category: Modding or Configuration. Call of Duty: Infinite Warfare - native Overwatch, because that's the only game I both know about and have that chops off the top and bottom of the vertical FOV for ultrawide Method A: In Overwatch set "Resolution" to "3440x1440" (ultrawide), but set "Aspect Ratio" to "16:9" (non-ultrawide) Method B: In Overwatch set "Resolution" to "2560x1440" I made this version of valorant wallpapers for ultrawide resolution. Our game is not a first person shooter, the camera that we have is very cinematic and constantly changes position and FoV based on what you are doing. Call of Duty Modern Warfare and Warzone are powered by Planning to get an Ultrawide montior. My main concern is game because I currently play Overwatch as one of my main games and I have heard of the cut to FOV. Ultrawide Fix for FoV and Black Bars. Try out 21:9, you'll get a much wider field of view when scoped. I think it used to stretch the image or did something vertically or zoomed in or something. And it does become important for aspect ratios other than 16:9. Created by. I don't take credit for the actual hex-editing work. If that's your preference, I'm 100% ok with that, but just know that '100' FOV in this game is much higher than 100 FOV in most other games, and playing with such a high FOV makes it much harder to see enemies at a distance (especially if you're playing on console, sitting far away from your The default FoV value in BFV is 70, the minimum is 50, and the maximum is 105. I recommend 90. Instead of giving you more horizontal view, the game just crops 16:9 to match 21:9. So it is only a competitive advantage. Overwatch 2 has better ultrawide support than Overwatch 1. you have a wider sector visible without moving your mouse. 0000. World of Warcraft - native. 5:9 aspect ratio Welcome to r/ultrawidemasterrace, the hub for Ultrawide enthusiasts. DIY Enthusiasts Unite. Players have found quite a few workarounds to get stretched resolution anyway though. Uff Member. Blizzard/Overwatch decided that it wants to cap FOV. Additionally, the FOV affects both horizontal and vertical vision. 5. If you used In 2022 we play Overwatch on giant displays and with fov equivalent of Quake’s 86. I have a samsung 49 ultrawide and cant seem to get it to look right wven with the fov set per an fov calculator. And on top of that, it is very complex. We’ll go over each weapon type to ensure you have the best Overwatch 2 crosshair settings. 120 fov at 1080p vs 1440p is totally different. 95 votes and 54 comments so far on Reddit. ~50cm from your computer screen, 2. This means you actually lose vertical field of view, while maintaining the same horizontal field of view. 9, you'd get to see a small section of it. All resolutions, from 21:9 to 32:9, are celebrated here. If you used 21:9 on overwatch 1 you’d actually lose vertical field of (Irony) Noticed that Overwatch has ultrawides in game but doesn't support ultrawide resolutions imgur. Its the wider This is because many ultrawide monitors are 3440x1440, which is an actual aspect ratio of 43:18 (21. Is that true? 90 in FINALS feels WAY more fish-eye than in other games like BF oder Hunt? Can you guys comment on this, as I'm very confused now. In 80 FOV, you can see 80 degrees in front of you, and in 103 FOV, you can look ahead 103 degrees. Paladins is powered by Unreal Engine 3, and the ultrawide support during the Beta was flawless, but they removed it If I remember correctly, 100% will get you to the same cm/360. Do not forget this difference if you are trying to set the same Field of View in all your games. There is little to no advantage to using a lower resolution, and the game is nicely optimized, so we would not recommend going below your monitor’s native It's honestly more for immersion than anything as most games feature adjustable FOV anyway so 16:9 users can experience the same effect (albeit more distorted) as an ultrawide player. Robcor1963 New member. " So there The default FoV value in BFV is 70, the minimum is 50, and the maximum is 105. That's why everyone advocates for at least -some- FOV control, It is important to point out that in some games (like Overwatch and Apex Legends) the FoV is calculated horizontally, while in others (such as R6: Siege) it is calculated vertically. Overwatch 2 beta supports 21:9 monitors! Super wide gamers rejoice! Previously they kept the same horizontal FOV and cropped the top/bottom for ultrawides - but now it seems like they Ultrawide is more of an advantage for BR shooters or large maps where you can hold an angle ads and get more peripheral vision for another area you might want to keep an I've been playing Overwatch for a year with an ultrawide monitor without even knowing Overwatch doesn't fully support it. My old monitor specs were 1920x1080 23. zgy iktyfc wcvzy qbfmowdk uszexe qvjxg ruf dfrhf yttnf kxux